We’ve had the pleasure of collaborating with you on a 3D animated project with ASICS. For those who may not be familiar with you or your work yet, could you please introduce yourself and share a bit about how you got into the world of computer-graphics artistry?
Of course! As a former fashion and branding student, I was always fascinated by how tech can be used in more creative ways. During my studies, I learned how to approach this fascination in a conceptual way, but at the same time I felt something was missing in terms of tools to use this tech myself, and apply it in my own artistry.
So, during COVID and the lockdowns, I found myself in a situation that enabled me to dive into CGI and develop technical skills. Being an autodidact, I essentially taught myself on the go, and while the software presented a steep learning curve at times, it felt amazing to be able to create something from scratch. The exciting part was that I only needed my computer and my imagination to bring my ideas to life, which to me felt super liberating.
In your work, you aim to bridge the gap between the digital and the human element in computer-generated imagery. Can you tell us more about your vision and what exactly inspired this approach?
As I got a grip on the technical side of CGI, I also felt a disconnect with the prevalent aesthetics within the field. I noticed that in the world of computer-generated art, the focus on tech often overshadows the human element in how things are visualized and presented. This style of CGI, while impressive, often felt a bit cold and distant to me, sparking a change in my approach towards digital art.
My aim shifted to blending surrealism with relatability, crafting worlds that evoke wonder and genuine human emotions. I hope to show audiences that technology and CGI seamlessly integrate with our daily lives. To me, It’s all about the intimate connection between the digital and the tangible reality.